1. Background image
canvasJS = document.getElementById('canvas');
context = canvasJS.getContext('2d');
document.getElementById("canvas").style.background = "url('images/bg.png')";
2. Draw image sprites
var heroImage = new Image();
heroImage.src="images/hero.png";
console.log("end");
var sprites = {};
sprites["center"] = {
x: 0,
y: 0,
w: 90,
h: 90
};
sprites["back"] = {
x: 90,
y: 0,
w: 90,
h: 90
}
sprites.draw=function(spritename,x,y){
var sprite=this[spritename];
ctx.drawImage(this.spritesheet,
sprite.x,sprite.y,sprite.w,sprite.h,
x,y,sprite.w,sprite.h
);
}